Diablo Immortal wants $110,000 to fully outfit a single character


As you can imagine, the internet is outraged

Diablo Immortal began rolling out to the masses on June 1, with the official release date of June 2. This left little time for everyone to test the stable version of the game outside of the beta, but over the weekend many gamers and streamers dug into the free MMORPG, and what everyone has discovered is that it will take an incredible amount of money to fully max out a character, over $100,000. While Blizzard was quick to say that Diablo Immortal would pay off with its crest system that rewards gems needed to upgrade gear, having revealed this predatory mechanic after the first alpha, this is at odds with the main game. designer Wyatt Cheng claiming there’s “no way to acquire or grade material with money” which clearly turned out to be untrue, angering the internet as much as the announcement missed the game in 2018.


As you can imagine, people are turning to Wyatt Cheng on Twitter asking what’s going on with all the paid monetization inside Diablo Immortal, because it’s crystal clear that the Crest system was designed for be abused so players can pay for Gems, a gated item that in effect enhances gear. Wyatt, of course, claims he wasn’t lying, but merely referring to specific gear (for the game’s 12 item slots) in the offending Reddit post now circulating the web. Ultimately, despite what Wyatt claimed, anyone can spend money to have more chances to upgrade their gear in Diablo Immortal, shedding light on the weasel words used to describe Diablo Immortal and its many dubious mechanisms. After all, there’s a reason the game is blocked in Belgium and the Netherlands, and it has everything to do with Blizzard’s greedy monetization that borders on the game.

In other words, it’s no surprise that a Blizzard lead developer is running damage control on Twitter while playing a game of semantics as to the meaning of a previous description of the game that claimed it didn’t. there would be no way to pay for a gear advantage. , but it’s not like it wasn’t planned. Diablo Immortal was always going to be like this, especially with NetEase attached. Blizzard simply took the time to disguise its horrible F2P monetization more than most, having a four-year opportunity to do so, perhaps explaining why it took several days after release for fans to add up how much it will cost to completely prepare a unique character.

There’s no world in which it’s excusable that someone can spend more than a brand new Lexus LC500 on a single game. And of course throwing away $110,000 is salacious since no one has to spend it to enjoy Diablo Immortal’s story mode, but it certainly puts a number on the amount of money and time it takes to actually outfit a character to their fullest potential, framing how much Little Blizzard respects its player base.

So there you have it, Diablo Immortal is a game that set off a lot of alarm bells that it would pay to win in 2018, which turned out to be true after four years of development. While this is surely a low point for Blizzard as far as fans are concerned, there’s no doubt that Diablo Immortal will rake in billions no matter how angry the internet gets, which is even more depressing. Despite much outrage focused on misleading claims and psychologically abusive monetization, Blizzard will still prevail, which is why many developers will continue to produce similar cash grabs using well-known franchises for entire potential players. .


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